Loom Book of Patterns

Here are all the spellweaving you will learn in the game. The first one you will learn is Opening. The draft for that one is always ECED. You will see example on drafts on each spellweaving, in case that you have forgotten the draft or lost your paper where you had write it down. You can try these out. If none of them work you just have to begin from the beginning.

Opening
Facts:This fundamental draft is traditionally the first one taught to novice spellweavers. Once mastered, it may be spun into tarpaulins, theatre curtains, or any covering that must be whisked aside on command.
Drafts:ECED

Dyeing
Facts:This draft was perfected by the dye chemists of the Woonsocket Chapter, who slaved for hours over steaming pots to satisfy the Cleric's appetite for colourful vestures. Originally woven into all types of fabric, the applicability of the Dyeing draft has diminished over the course of centuries.
Drafts:DDCD, CCCD

Straw into Gold
Facts:When times are lean, the Elders may invoke this draft to generate extra revenue. Its use stricly regulated by the Treasurer of the Guild to prevent inflation. Other Guilds, ignorant of the ways of spell-weaving, have concocted a variety of outlandish fairy tales involving this rather elementary weave.
Drafts:DEDC

Night Vision
Facts:The threads of this distinctive and beautiful draft are extrapolated from the songs of nocturnal birds. At one time, Night Vision was prized by the Guild of Miners, whose legendary underground realm was chiefly illuminated by luminous tapestries bearing our Seal. Tragically, demand fell off after the Great Earthquake of 7331.
Drafts:DCCD, CDDC, CCCC

Healing
Facts:In Volume 19 of her Brief History of the Guild of Weavers (Guild Press, 5620), Third Elder Lazykate documents the way bandages were treated with Healing as early as 1716. The four threads have evolved far beyond their original form. They can now be spun into virtually anything which needs rejuventation, with the notable exception of the spellweaver's own body.
Drafts:AGGA, ACCA, CAAC

Reflection
Facts:This draft was commissioned by the Guild of Dancers to expedite costume changes for their 500th anniversary performance of the classic ballet Olema. When properly invoked, the spellweaver immediately assumes the appearance of the being the draft is spun upon, and vice versa. The four threads are based upon the mating grunt of the slit-throuted chameleon.
Drafts:AFFA, FAAF, ADDA

Terror
Facts:This draft reweaves the spellweaver's appearance into a form drawn from the deepest anxieties of the being the threads are spun upon. In effect, it turns you into the thing the recipient fear most. Terror works only on sentient beings but its potency more than makes up for this limitation. It is approved for limited therapeutic use by the Guild of Psychotherapists.
Drafts:DFFD, FCCF, EFFE

Invisibility
Facts:When spun a person or group, Invisibility frays the focus of their vision, rendering the spellweaver quite difficult to see. The provenance of this draft is uncertain. It seems to have been acquired (under questionable circumstances) from the Guild of Shepherds, whose genius in the art of stealth is probably unrivaled.
Drafts:GCGC, GEEC, GCCD

Twisting
Facts:The origins of this ancient draft are lost in history. The earliest references to it are woven into the foremost hem of the Long Tapestry, beside threads depicting the manipulation of flax and yarn by hand. Tradition has it that the four notes were derived from the rhythmic squeak of First Elder Swellflax's own spindle.
Drafts:CFCC, DEFC, FDDE

Sleep
Facts:It would be difficult to find a pillow, baby bonnet or sleeping bag that has not been imbued with the soothing properties of this popular draft. The Guild of Nannies requires its use in all household fabrics, and the Anesthesiologists have approved an industrial-strenght version as an alternative to chloroform.
Drafts:AEDC, AFED, AGFE

Silence
Facts:Silence was hailed as a welcome relief for first-time parents and dwellers in college dormitories. Unfortunately, our Guildmembers are too often hired to spin these threads in siuations of doubtful approprateness. The worst offender is the Guild of Conductors, whose members frequently impose a draft of Silence over their audience before a concert.
Drafts:BAGF, BCCC

Emptying
Facts:The contents of almost any filled container may be instantly unravelled with this handy draft. Before its development c. 4200, the streams of Woonsocket ran green with the discarded dyes of the chemists. Avoid the temptation to spin Emptying upon lakes or clouds; its range is deliberately limited to prevent catastrophes such as the Double Deluge of 4202 (for which the Guild admits no responsibility).
Drafts:GFFE, GEED

Shaping
Facts:Only a handful of Weavers possess the concentration necessary to Shape a material substance. The threads of the draft must be spun with unusual single-mindedness before the Pattern will yield. Even then, a successfully Shaped object may revert to its original form if the draft is not rewoven periodically.
Drafts:BCBC, BFBF

Sharpening
Facts:Scissors, pins and knitting needles are the usual benefactors of this simple draft. In ancient times, however, warriors often submitted their blades to our Guildmembers for treatment. A formal protest by the Blacksmiths resulted in the Whetstone Bridge Treaty of 7550, which specifically prohibits the use of the Sharpening draft on weapons of war.
Drafts:DFAF, CDDA, AAAG

Unmaking
Facts:Novices are often impatient to acquire the undeniably dramatic abiliy to Unmake physical objects. Luckily, these volatile threads lie well beyhond the grasp of all but the most mature spellweavers. Entire armies can and have been disembodied by the transawesome power of Unmaking. Let us hope we are never again called upon to demonstrate our craft in this manner.
Drafts:ABBA, BCCB

Transcendence
Facts:Few indeed are the Weavers who have successfully spun this, the most subtle and mysterious expression of our art. Transcendence dissolves the ties that bind our threads to the Pattern, elevating mid and body to an undefined state of existence. Transcended beings are said to assume the form of birds, constellations or even sunspots. Because corporal punishment is forbidden in our Guild, Transcendence is occcasionally used as a means of humane banishment, but only for the most unforgivable infraction of the Rules.
Drafts:C´FGC


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